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If you'll remember, it was something of a revelation when I realised that, thanks to the work of various shadowy figures on the internet (who had done all the hard work) that I could write my own software for my beloved NGPC.

Now, none of my creations was ever likely to set the world on fire, or save the poor beleagured handheld from commercial oblivion, but this was a chance to get my own code running on a games console - how could I resist.

But first, how to actually get started...

There are various things I would need:

The problem with developing for consoles for me, as a jobbing software developer was always that you were expected to get down and dirty with Assemblers and various machine coding hackery to get your own code running on a console. Now, while that is possible, I really do lack the inclination to learn the ins and outs of various old 8 bit processors in order to do something as simple as say "Hello World!"

Luckily for me, Ivan Mackintosh (an old UKVAC associate) had thought of this too, and had wrapped Dark Fader's original code in a C framework. And that was the key to the console right there.

Out of the box, there was a "hello world" example and the source code for, if I remember correctly, a version of Denki Blocks. That was enough.

In the next installment, I'll start revisiting my original NGPC development tutorial with a discussion on the NPGC tile management and how to move from Hello World through to something a bit more interesting... In the meantime, there is some discussion on NGPC homebrew over at FreePlayTech where you can find links to some of the tools, including the compiler and a quiet, but still active development community.